align(Vector const &to, Vector const &from=Vector(1, 0, 0)) | numeric::xyzTransform< typename > | inlinestatic |
align_fast(V const &to, V const &from=V(1.0, 0.0, 0.0)) | numeric::xyzTransform< typename > | inlinestatic |
approx_lever_distance(Transform const &o, T const &lever=1.0) const | numeric::xyzTransform< typename > | inline |
bad() const | numeric::xyzTransform< typename > | inline |
BAD_RT6() | numeric::xyzTransform< typename > | inlinestatic |
BAD_XFORM() | numeric::xyzTransform< typename > | inlinestatic |
badfast() const | numeric::xyzTransform< typename > | inline |
distance(Transform const &b) const | numeric::xyzTransform< typename > | inline |
distance_squared(Transform const &b) const | numeric::xyzTransform< typename > | inline |
euler_angles_deg() const | numeric::xyzTransform< typename > | inline |
euler_angles_rad() const | numeric::xyzTransform< typename > | inline |
from_euler_angles_deg(T const &phi, T const &psi, T const &theta) | numeric::xyzTransform< typename > | inline |
from_euler_angles_deg(xyzVector< T > const &euler) | numeric::xyzTransform< typename > | inline |
from_euler_angles_rad(T const &phi, T const &psi, T const &theta) | numeric::xyzTransform< typename > | inline |
from_euler_angles_rad(xyzVector< T > const &euler) | numeric::xyzTransform< typename > | inline |
from_four_points(Vector const &c, Vector const &u, Vector const &v, Vector const &w) | numeric::xyzTransform< typename > | inline |
from_quaternion(T const &qw, T const &qx, T const &qy, T const &qz) | numeric::xyzTransform< typename > | inline |
hash64(T const &cw=0.1, T const &aw=360./1024.) const | numeric::xyzTransform< typename > | inline |
identity() | numeric::xyzTransform< typename > | inlinestatic |
intersect3D_2Planes(Plane Pn1, Plane Pn2, Line *L) const | numeric::xyzTransform< typename > | inline |
inv_xform(Vector const &v) const | numeric::xyzTransform< typename > | inline |
inverse() const | numeric::xyzTransform< typename > | inline |
LIM typedef | numeric::xyzTransform< typename > | |
Matrix typedef | numeric::xyzTransform< typename > | |
operator!=(Transform const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator()(T2 const &x) | numeric::xyzTransform< typename > | inline |
operator*(Transform const &a, T const &b) | numeric::xyzTransform< typename > | friend |
operator*(T const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator*(Transform const &a, Matrix const &b) | numeric::xyzTransform< typename > | friend |
operator*(Matrix const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator*(Transform const &x, Vector const &v) | numeric::xyzTransform< typename > | friend |
operator*(Transform const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator+(Transform const &a, Vector const &b) | numeric::xyzTransform< typename > | friend |
operator+(Vector const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator-(Transform const &a, Vector const &b) | numeric::xyzTransform< typename > | friend |
operator-(Vector const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator-(Transform const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator==(Transform const &a, Transform const &b) | numeric::xyzTransform< typename > | friend |
operator~() const | numeric::xyzTransform< typename > | inline |
px() const | numeric::xyzTransform< typename > | inline |
px() | numeric::xyzTransform< typename > | inline |
py() const | numeric::xyzTransform< typename > | inline |
py() | numeric::xyzTransform< typename > | inline |
pz() const | numeric::xyzTransform< typename > | inline |
pz() | numeric::xyzTransform< typename > | inline |
R | numeric::xyzTransform< typename > | |
rot(Matrix const &rot, Vector const &o_cen, Vector const &cen) | numeric::xyzTransform< typename > | inlinestatic |
rot(Matrix const &rot, Vector const &cen=Vector(0, 0, 0)) | numeric::xyzTransform< typename > | inlinestatic |
rot(Vector const &axs, T const &ang, Vector const &cen=Vector(0, 0, 0)) | numeric::xyzTransform< typename > | inlinestatic |
rot_deg(Vector const &axs, T const &ang, Vector const &cen=Vector(0, 0, 0)) | numeric::xyzTransform< typename > | inlinestatic |
rotation_angle() const | numeric::xyzTransform< typename > | inline |
rotation_angle_degrees() const | numeric::xyzTransform< typename > | inline |
rotation_axis(Vector &axis, Vector &cen, T &angle) const | numeric::xyzTransform< typename > | inline |
rotation_axis() const | numeric::xyzTransform< typename > | inline |
rotation_cosine() const | numeric::xyzTransform< typename > | inline |
rotation_sine() const | numeric::xyzTransform< typename > | inline |
rt6() const | numeric::xyzTransform< typename > | inline |
rt6(T6 const &rt6) | numeric::xyzTransform< typename > | inline |
rt6(T const &i, T const &j, T const &k, T const &l, T const &m, T const &n) | numeric::xyzTransform< typename > | inline |
symhash64(T const &cw=0.1, T const &aw=360./1024.) const | numeric::xyzTransform< typename > | inline |
t | numeric::xyzTransform< typename > | |
T6 typedef | numeric::xyzTransform< typename > | |
to_quaternion(T &qw, T &qx, T &qy, T &qz) const | numeric::xyzTransform< typename > | inline |
Transform typedef | numeric::xyzTransform< typename > | |
V typedef | numeric::xyzTransform< typename > | |
Vector typedef | numeric::xyzTransform< typename > | |
x() const | numeric::xyzTransform< typename > | inline |
x() | numeric::xyzTransform< typename > | inline |
xform(Vector const &v) const | numeric::xyzTransform< typename > | inline |
xx() const | numeric::xyzTransform< typename > | inline |
xx() | numeric::xyzTransform< typename > | inline |
xy() const | numeric::xyzTransform< typename > | inline |
xy() | numeric::xyzTransform< typename > | inline |
xyzTransform() | numeric::xyzTransform< typename > | inline |
xyzTransform(Matrix const &rin) | numeric::xyzTransform< typename > | inline |
xyzTransform(Vector const &tin) | numeric::xyzTransform< typename > | inline |
xyzTransform(Matrix const &rin, Vector const &tin) | numeric::xyzTransform< typename > | inline |
xyzTransform(T6 const &_rt6) | numeric::xyzTransform< typename > | inline |
xyzTransform(Vector const &u, Vector const &v, Vector const &w) | numeric::xyzTransform< typename > | inline |
xyzTransform(Vector const &c, Vector const &u, Vector const &v, Vector const &w) | numeric::xyzTransform< typename > | inline |
xz() const | numeric::xyzTransform< typename > | inline |
xz() | numeric::xyzTransform< typename > | inline |
y() const | numeric::xyzTransform< typename > | inline |
y() | numeric::xyzTransform< typename > | inline |
yx() const | numeric::xyzTransform< typename > | inline |
yx() | numeric::xyzTransform< typename > | inline |
yy() const | numeric::xyzTransform< typename > | inline |
yy() | numeric::xyzTransform< typename > | inline |
yz() const | numeric::xyzTransform< typename > | inline |
yz() | numeric::xyzTransform< typename > | inline |
z() const | numeric::xyzTransform< typename > | inline |
z() | numeric::xyzTransform< typename > | inline |
zx() const | numeric::xyzTransform< typename > | inline |
zx() | numeric::xyzTransform< typename > | inline |
zy() const | numeric::xyzTransform< typename > | inline |
zy() | numeric::xyzTransform< typename > | inline |
zz() const | numeric::xyzTransform< typename > | inline |
zz() | numeric::xyzTransform< typename > | inline |