| angle() const | numeric::BodyPosition< typename > | inline |
| apply(BodyPosition const &p, bool const precise=true) | numeric::BodyPosition< typename > | inline |
| Axis typedef | numeric::BodyPosition< typename > | |
| axis() const | numeric::BodyPosition< typename > | inline |
| axis(Axis &u) const | numeric::BodyPosition< typename > | inline |
| BodyPosition() | numeric::BodyPosition< typename > | inline |
| BodyPosition(Rotation const &R_a, Translation const &t_a) | numeric::BodyPosition< typename > | inline |
| BodyPosition(Rotation const &R_a) | numeric::BodyPosition< typename > | inline |
| BodyPosition(Quaternion const &q_a, Translation const &t_a) | numeric::BodyPosition< typename > | inline |
| BodyPosition(Quaternion const &q_a) | numeric::BodyPosition< typename > | inline |
| BodyPosition(Point const &, Vector const &x1, Vector const &u1, Point const &, Vector const &x2, Vector const &u2, Value const &cos, Value const &sin, Value const &csc) | numeric::BodyPosition< typename > | inline |
| BodyPosition(BodyPosition const &bp) | numeric::BodyPosition< typename > | inline |
| const_pointer typedef | numeric::BodyPosition< typename > | |
| const_reference typedef | numeric::BodyPosition< typename > | |
| ConstPointer typedef | numeric::BodyPosition< typename > | |
| ConstReference typedef | numeric::BodyPosition< typename > | |
| I() | numeric::BodyPosition< typename > | inlinestatic |
| identity() | numeric::BodyPosition< typename > | inlinestatic |
| inverse() const | numeric::BodyPosition< typename > | inline |
| inverse_transform(Point &p) const | numeric::BodyPosition< typename > | inline |
| inverse_transformed(Point const &p) const | numeric::BodyPosition< typename > | inline |
| inverse_translation() const | numeric::BodyPosition< typename > | inline |
| invert() | numeric::BodyPosition< typename > | inline |
| left_transform_by(BodyPosition const &p, bool const precise=true) | numeric::BodyPosition< typename > | inline |
| left_transform_by_inverse_of(BodyPosition const &p, bool const precise=true) | numeric::BodyPosition< typename > | inline |
| normalize() | numeric::BodyPosition< typename > | inline |
| normalize_if_needed(Value const &tol=Traits::quaternion_tolerance()) | numeric::BodyPosition< typename > | inline |
| operator!=(BodyPosition const &p1, BodyPosition const &p2) | numeric::BodyPosition< typename > | friend |
| operator()(Point &p) const | numeric::BodyPosition< typename > | inline |
| operator=(BodyPosition const &bp) | numeric::BodyPosition< typename > | inline |
| operator==(BodyPosition const &p1, BodyPosition const &p2) | numeric::BodyPosition< typename > | friend |
| Point typedef | numeric::BodyPosition< typename > | |
| pointer typedef | numeric::BodyPosition< typename > | |
| Pointer typedef | numeric::BodyPosition< typename > | |
| q() const | numeric::BodyPosition< typename > | inline |
| q_ | numeric::BodyPosition< typename > | mutableprivate |
| q_fresh_ | numeric::BodyPosition< typename > | mutableprivate |
| q_refresh(bool const precise=true) const | numeric::BodyPosition< typename > | inlineprivate |
| Quaternion typedef | numeric::BodyPosition< typename > | |
| R() const | numeric::BodyPosition< typename > | inline |
| R_ | numeric::BodyPosition< typename > | mutableprivate |
| R_fresh_ | numeric::BodyPosition< typename > | mutableprivate |
| R_refresh(bool const precise=true) const | numeric::BodyPosition< typename > | inlineprivate |
| Reference typedef | numeric::BodyPosition< typename > | |
| reference typedef | numeric::BodyPosition< typename > | |
| right_transform_by(BodyPosition const &p, bool const precise=true) | numeric::BodyPosition< typename > | inline |
| right_transform_by_inverse_of(BodyPosition const &p, bool const precise=true) | numeric::BodyPosition< typename > | inline |
| Rotation typedef | numeric::BodyPosition< typename > | |
| t() const | numeric::BodyPosition< typename > | inline |
| t_ | numeric::BodyPosition< typename > | private |
| to_identity() | numeric::BodyPosition< typename > | inline |
| Traits typedef | numeric::BodyPosition< typename > | |
| transform(Point &p) const | numeric::BodyPosition< typename > | inline |
| transformed(Point const &p) const | numeric::BodyPosition< typename > | inline |
| Translation typedef | numeric::BodyPosition< typename > | |
| Value typedef | numeric::BodyPosition< typename > | |
| value_type typedef | numeric::BodyPosition< typename > | |
| Vector typedef | numeric::BodyPosition< typename > | |
| ~BodyPosition() | numeric::BodyPosition< typename > | inline |