Rosetta
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#include <numeric/random/random_xyz.hh>
#include <numeric/constants.hh>
#include <numeric/random/random.fwd.hh>
Namespaces | |
numeric | |
Unit headers. | |
numeric::random | |
Functions | |
xyzVector< Real > | numeric::random::uniform_vector_sphere (numeric::Real radius=1) |
A random vector chosen uniformly from the ball (volume enclosed within a sphere) of the given radius around the origin. More... | |
xyzVector< Real > | numeric::random::random_vector_spherical () |
A random vector chosen with spherical symmetry around the origin. More... | |
xyzVector< Real > | numeric::random::random_vector_unit_cube () |
A random vector chosen uniformly from within the volume of a unit cube with opposite verticies at (0,0,0) and (1,1,1) More... | |
xyzVector< Real > | numeric::random::random_vector () |
A random vector chosen with spherical symmetry around the origin. More... | |
xyzVector< Real > | numeric::random::random_normal () |
A random vector chosens uniformly from the surface of a unit sphere centered on the origin. More... | |
Quaternion< Real > | numeric::random::random_unit_quaternion () |
xyzMatrix< Real > | numeric::random::random_rotation () |
xyzTransform< Real > | numeric::random::random_xform () |
xyzTransform< Real > | numeric::random::gaussian_random_xform (Real const &angsd, Real const &movsd) |