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Adds ResidueTypeConstraint to the pose using ResidueTypeConstraint (gives preferential bonus point to selected residues)
<ResidueTypeConstraintMover name="&string" AA_name3="&string" favor_bonus="(0.5 &real)"/>
For example,
<ROSETTASCRIPTS>
<TASKOPERATIONS>
<ReadResfile name="resfile" filename="c.0.0_resfile_for_ideal_distance_between_sheets.txt"/>
</TASKOPERATIONS>
<SCOREFXNS>
<ScoreFunction name="cart_score" weights="ref2015_cart">
<Reweight scoretype="res_type_constraint" weight="1"/>
</ScoreFunction>
</SCOREFXNS>
<FILTERS>
</FILTERS>
<MOVERS>
<SwitchResidueTypeSetMover name="to_fa" set="fa_standard"/>
<ResidueTypeConstraintMover name="favor_residue" AA_name3="ASP,GLU" favor_bonus="0.5"/>
<FastRelax name="RelaxDesign" scorefxn="cart_score" task_operations="resfile"/>
</MOVERS>
<APPLY_TO_POSE>
</APPLY_TO_POSE>
<PROTOCOLS>
<Add mover="to_fa"/>
<Add mover="favor_residue"/>
<Add mover="RelaxDesign"/>
</PROTOCOLS>
</ROSETTASCRIPTS>