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Simply chooses random residues from the pose. This task operation is stochastic to allow for variation in design regions. Each call to this operation results in a new randomly selected set of residues chosen for design.
<DesignRandomRegion name="(&string)" region_shell="(&real)" regions_to_design="(&int)" repack_non_selected="(&bool)" />
Example The following example redesigns a sphere of 8 A radius centered at a randomly selected residue. Residues outside of the sphere are fixed.
<TASKOPERATIONS>
<DesignRandomRegion name="des_random" region_shell="8.0" regions_to_design="1" repack_non_selected="0" />
</TASKOPERATIONS>
<MOVERS>
<PackRotamersMover name="design" task_operations="des_random" />
</MOVERS>
<PROTOCOLS>
<Add mover_name="design" />
</PROTOCOLS>