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    Rosetta
    2015.38
    
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Rigid body 3-D position/transform. More...
#include <numeric/BodyPosition.fwd.hh>#include <numeric/Quaternion.hh>#include <numeric/xyzVector.hh>#include <numeric/xyzMatrix.hh>#include <numeric/xyz.functions.hh>#include <numeric/NumericTraits.hh>#include <utility/assert.hh>#include <cmath>Classes | |
| class | numeric::BodyPosition< typename > | 
| Rigid body 3-D position/transform.  More... | |
Namespaces | |
| numeric | |
| Unit headers.  | |
Functions | |
| template<typename T > | |
| bool | numeric::operator== (BodyPosition< T > const &p1, BodyPosition< T > const &p2) | 
| BodyPosition == BodyPosition.  More... | |
| template<typename T > | |
| bool | numeric::operator!= (BodyPosition< T > const &p1, BodyPosition< T > const &p2) | 
| BodyPosition != BodyPosition.  More... | |
Rigid body 3-D position/transform.
 1.8.7