15 #ifndef INCLUDED_numeric_kinematic_closure_bridgeObjects_hh
16 #define INCLUDED_numeric_kinematic_closure_bridgeObjects_hh
27 namespace kinematic_closure {
Real bondangle(const utility::vector1< Real > &a, const utility::vector1< Real > &b, const utility::vector1< Real > &c)
char space()
Space Character.
void chainXYZ(const int &n, const utility::vector1< Real > &b_len1, const utility::vector1< Real > &b_ang1, const utility::vector1< Real > &t_ang1, const bool space, const utility::vector1< Real > &R0, const utility::vector1< utility::vector1< Real > > &Q, utility::vector1< utility::vector1< Real > > &atoms)
std::vector with 1-based indexing
rosetta project type declarations. Should be kept updated with core/types.hh. This exists because num...
Real torsion(const utility::vector1< Real > &a, const utility::vector1< Real > &b, const utility::vector1< Real > &c, const utility::vector1< Real > &d)
void chainTORS(const int &n, const utility::vector1< utility::vector1< Real > > &atoms, utility::vector1< Real > &t_ang, utility::vector1< Real > &b_ang, utility::vector1< Real > &b_len, utility::vector1< Real > &R0, utility::vector1< utility::vector1< Real > > &Q)
utility::vector1 forward declarations
void bridgeObjects(const utility::vector1< utility::vector1< Real > > &atoms, const utility::vector1< Real > &dt, const utility::vector1< Real > &da, const utility::vector1< Real > &db, const utility::vector1< int > &pivots, const utility::vector1< int > &order, utility::vector1< utility::vector1< Real > > &t_ang, utility::vector1< utility::vector1< Real > > &b_ang, utility::vector1< utility::vector1< Real > > &b_len, int &nsol)
Solve the triaxial loop closure problem for a system of atoms.