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bridgeObjects.hh
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2 // vi: set ts=2 noet:
3 //
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9 
10 /// @file bridgeObjects.hh
11 /// @brief Header file for bridgeObjects code for ALC
12 /// @author Evangelos A. Coutsias
13 /// @author Daniel J. Mandell
14 
15 #ifndef INCLUDED_numeric_kinematic_closure_bridgeObjects_hh
16 #define INCLUDED_numeric_kinematic_closure_bridgeObjects_hh
17 
18 // Rosetta Headers
19 #include <numeric/types.hh>
20 
21 // Utility headers
22 
23 #include <utility/vector1.fwd.hh>
24 
25 
26 namespace numeric {
27 namespace kinematic_closure {
28 
35 void chainTORS (const int& n, const utility::vector1<utility::vector1<numeric::Real> >& atoms,
41 void chainXYZ (const int& n,
45  const bool space,
49 );
50 
51 void chainXYZ (
52  const int& n,
57 
60 
61 } // end namespace kinematic_closure
62 } // end namespace numeric
63 
64 #endif
Real bondangle(const utility::vector1< Real > &a, const utility::vector1< Real > &b, const utility::vector1< Real > &c)
char space()
Space Character.
void chainXYZ(const int &n, const utility::vector1< Real > &b_len1, const utility::vector1< Real > &b_ang1, const utility::vector1< Real > &t_ang1, const bool space, const utility::vector1< Real > &R0, const utility::vector1< utility::vector1< Real > > &Q, utility::vector1< utility::vector1< Real > > &atoms)
std::vector with 1-based indexing
Definition: vector1.fwd.hh:44
rosetta project type declarations. Should be kept updated with core/types.hh. This exists because num...
Real torsion(const utility::vector1< Real > &a, const utility::vector1< Real > &b, const utility::vector1< Real > &c, const utility::vector1< Real > &d)
void chainTORS(const int &n, const utility::vector1< utility::vector1< Real > > &atoms, utility::vector1< Real > &t_ang, utility::vector1< Real > &b_ang, utility::vector1< Real > &b_len, utility::vector1< Real > &R0, utility::vector1< utility::vector1< Real > > &Q)
utility::vector1 forward declarations
void bridgeObjects(const utility::vector1< utility::vector1< Real > > &atoms, const utility::vector1< Real > &dt, const utility::vector1< Real > &da, const utility::vector1< Real > &db, const utility::vector1< int > &pivots, const utility::vector1< int > &order, utility::vector1< utility::vector1< Real > > &t_ang, utility::vector1< utility::vector1< Real > > &b_ang, utility::vector1< utility::vector1< Real > > &b_len, int &nsol)
Solve the triaxial loop closure problem for a system of atoms.