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void | numeric::kinematic_closure::radians::bridge_objects (const utility::vector1< utility::vector1< Real > > &atoms, const utility::vector1< Real > &dt, const utility::vector1< Real > &da, const utility::vector1< Real > &db, const utility::vector1< int > &pivots, const utility::vector1< int > &order, utility::vector1< utility::vector1< Real > > &t_ang, utility::vector1< utility::vector1< Real > > &b_ang, utility::vector1< utility::vector1< Real > > &b_len, int &nsol) |
| Solve the triaxial loop closure problem for a system of atoms. More...
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void | numeric::kinematic_closure::radians::chainTORS (const int &n, const utility::vector1< utility::vector1< Real > > &atoms, utility::vector1< Real > &t_ang, utility::vector1< Real > &b_ang, utility::vector1< Real > &b_len, utility::vector1< Real > &R0, utility::vector1< utility::vector1< Real > > &Q) |
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Real | numeric::kinematic_closure::radians::torsion (const utility::vector1< Real > &a, const utility::vector1< Real > &b, const utility::vector1< Real > &c, const utility::vector1< Real > &d) |
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void | numeric::kinematic_closure::radians::chainXYZ (const int &n, const utility::vector1< Real > &b_len1, const utility::vector1< Real > &b_ang1, const utility::vector1< Real > &t_ang1, const bool space, const utility::vector1< Real > &R0, const utility::vector1< utility::vector1< Real > > &Q, utility::vector1< utility::vector1< Real > > &atoms) |
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void | numeric::kinematic_closure::radians::chainXYZ (const int &n, const utility::vector1< Real > &b_len, const utility::vector1< Real > &b_ang, const utility::vector1< Real > &t_ang, utility::vector1< utility::vector1< Real > > &atoms) |
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Real | numeric::kinematic_closure::radians::bondangle (const utility::vector1< Real > &a, const utility::vector1< Real > &b, const utility::vector1< Real > &c) |
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void | numeric::kinematic_closure::radians::to_radians (utility::vector1< Real > °rees) |
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void | numeric::kinematic_closure::radians::to_degrees (utility::vector1< Real > &radians) |
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