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Rosetta
3.7
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Random vectors and stuff. More...
#include <numeric/random/random.fwd.hh>
#include <numeric/xyzVector.hh>
#include <numeric/xyzMatrix.hh>
#include <numeric/xyzTransform.hh>
#include <numeric/Quaternion.hh>
Namespaces | |
numeric | |
Unit headers. | |
numeric::random | |
Functions | |
xyzVector< Real > | numeric::random::random_vector () |
xyzVector< Real > | numeric::random::random_vector_spherical () |
xyzVector< Real > | numeric::random::random_vector_unit_cube () |
xyzVector< Real > | numeric::random::random_normal () |
Quaternion< Real > | numeric::random::random_unit_quaternion () |
xyzMatrix< Real > | numeric::random::random_rotation () |
xyzTransform< Real > | numeric::random::random_xform () |
xyzTransform< Real > | numeric::random::gaussian_random_xform (Real const &angsd, Real const &movsd) |
Random vectors and stuff.