![]() |
Rosetta
3.7
|
Rigid body 3-D position/transform. More...
#include <numeric/BodyPosition.fwd.hh>
#include <numeric/Quaternion.hh>
#include <numeric/xyzVector.hh>
#include <numeric/xyzMatrix.hh>
#include <numeric/xyz.functions.hh>
#include <numeric/NumericTraits.hh>
#include <utility/assert.hh>
#include <cmath>
Classes | |
class | numeric::BodyPosition< typename > |
Rigid body 3-D position/transform. More... | |
Namespaces | |
numeric | |
Unit headers. | |
Functions | |
template<typename T > | |
bool | numeric::operator== (BodyPosition< T > const &p1, BodyPosition< T > const &p2) |
BodyPosition == BodyPosition. More... | |
template<typename T > | |
bool | numeric::operator!= (BodyPosition< T > const &p1, BodyPosition< T > const &p2) |
BodyPosition != BodyPosition. More... | |
Rigid body 3-D position/transform.