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Rosetta
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A few spherical harmonic transform function: very simple, with support for real, even BW only. More...
#include <numeric/fourier/kiss_fft.hh>#include <numeric/fourier/SHT.hh>#include <numeric/constants.hh>#include <numeric/xyzMatrix.hh>#include <numeric/xyzVector.hh>#include <numeric/numeric.functions.hh>#include <ObjexxFCL/FArray3D.hh>#include <utility/excn/Exceptions.hh>#include <cstdlib>#include <algorithm>#include <iostream>Namespaces | |
| numeric | |
| Unit headers. | |
| numeric::fourier | |
Functions | |
| template<class T > | |
| const T & | numeric::fourier::local_max (const T &a, const T &b) |
| void | numeric::fourier::transpose_so3 (ObjexxFCL::FArray3D< std::complex< double > > &arrayIn, ObjexxFCL::FArray3D< std::complex< double > > &arrayOut, int m, int n) |
A few spherical harmonic transform function: very simple, with support for real, even BW only.