Rosetta
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A few spherical harmonic transform function: very simple, with support for real, even BW only. More...
#include <numeric/fourier/kiss_fft.hh>
#include <numeric/fourier/SHT.hh>
#include <numeric/constants.hh>
#include <numeric/xyzMatrix.hh>
#include <numeric/xyzVector.hh>
#include <numeric/numeric.functions.hh>
#include <ObjexxFCL/FArray3D.hh>
#include <utility/excn/Exceptions.hh>
#include <cstdlib>
#include <algorithm>
#include <iostream>
Namespaces | |
numeric | |
Unit headers. | |
numeric::fourier | |
Functions | |
template<class T > | |
const T & | numeric::fourier::local_max (const T &a, const T &b) |
void | numeric::fourier::transpose_so3 (ObjexxFCL::FArray3D< std::complex< double > > &arrayIn, ObjexxFCL::FArray3D< std::complex< double > > &arrayOut, int m, int n) |
A few spherical harmonic transform function: very simple, with support for real, even BW only.