Rosetta
numeric::BodyPosition< T > Member List

This is the complete list of members for numeric::BodyPosition< T >, including all inherited members.

angle() constnumeric::BodyPosition< T >inline
apply(BodyPosition const &p, bool const precise=true)numeric::BodyPosition< T >inline
axis() constnumeric::BodyPosition< T >inline
axis(Axis &u) constnumeric::BodyPosition< T >inline
Axis typedefnumeric::BodyPosition< T >
BodyPosition()numeric::BodyPosition< T >inline
BodyPosition(Rotation const &R_a, Translation const &t_a)numeric::BodyPosition< T >inline
BodyPosition(Rotation const &R_a)numeric::BodyPosition< T >inline
BodyPosition(Quaternion const &q_a, Translation const &t_a)numeric::BodyPosition< T >inline
BodyPosition(Quaternion const &q_a)numeric::BodyPosition< T >inline
BodyPosition(Point const &, Vector const &x1, Vector const &u1, Point const &, Vector const &x2, Vector const &u2, Value const &cos, Value const &sin, Value const &csc)numeric::BodyPosition< T >inline
BodyPosition(BodyPosition const &bp)numeric::BodyPosition< T >inline
const_pointer typedefnumeric::BodyPosition< T >
const_reference typedefnumeric::BodyPosition< T >
ConstPointer typedefnumeric::BodyPosition< T >
ConstReference typedefnumeric::BodyPosition< T >
I()numeric::BodyPosition< T >inlinestatic
identity()numeric::BodyPosition< T >inlinestatic
inverse() constnumeric::BodyPosition< T >inline
inverse_transform(Point &p) constnumeric::BodyPosition< T >inline
inverse_transformed(Point const &p) constnumeric::BodyPosition< T >inline
inverse_translation() constnumeric::BodyPosition< T >inline
invert()numeric::BodyPosition< T >inline
left_transform_by(BodyPosition const &p, bool const precise=true)numeric::BodyPosition< T >inline
left_transform_by_inverse_of(BodyPosition const &p, bool const precise=true)numeric::BodyPosition< T >inline
normalize()numeric::BodyPosition< T >inline
normalize_if_needed(Value const &tol=Traits::quaternion_tolerance())numeric::BodyPosition< T >inline
operator!=(BodyPosition const &p1, BodyPosition const &p2)numeric::BodyPosition< T >friend
operator()(Point &p) constnumeric::BodyPosition< T >inline
operator=(BodyPosition const &bp)numeric::BodyPosition< T >inline
operator==(BodyPosition const &p1, BodyPosition const &p2)numeric::BodyPosition< T >friend
Point typedefnumeric::BodyPosition< T >
pointer typedefnumeric::BodyPosition< T >
Pointer typedefnumeric::BodyPosition< T >
q() constnumeric::BodyPosition< T >inline
q_numeric::BodyPosition< T >mutableprivate
q_fresh_numeric::BodyPosition< T >mutableprivate
q_refresh(bool const precise=true) constnumeric::BodyPosition< T >inlineprivate
Quaternion typedefnumeric::BodyPosition< T >
R() constnumeric::BodyPosition< T >inline
R_numeric::BodyPosition< T >mutableprivate
R_fresh_numeric::BodyPosition< T >mutableprivate
R_refresh(bool const precise=true) constnumeric::BodyPosition< T >inlineprivate
Reference typedefnumeric::BodyPosition< T >
reference typedefnumeric::BodyPosition< T >
right_transform_by(BodyPosition const &p, bool const precise=true)numeric::BodyPosition< T >inline
right_transform_by_inverse_of(BodyPosition const &p, bool const precise=true)numeric::BodyPosition< T >inline
Rotation typedefnumeric::BodyPosition< T >
t() constnumeric::BodyPosition< T >inline
t_numeric::BodyPosition< T >private
to_identity()numeric::BodyPosition< T >inline
Traits typedefnumeric::BodyPosition< T >
transform(Point &p) constnumeric::BodyPosition< T >inline
transformed(Point const &p) constnumeric::BodyPosition< T >inline
Translation typedefnumeric::BodyPosition< T >
Value typedefnumeric::BodyPosition< T >
value_type typedefnumeric::BodyPosition< T >
Vector typedefnumeric::BodyPosition< T >
~BodyPosition()numeric::BodyPosition< T >inline