at(Float f, Float g, Float h) const | numeric::VoxelArray< _Float, _Value > | inline |
at(V const &v) const | numeric::VoxelArray< _Float, _Value > | inline |
Bounds typedef | numeric::VoxelArray< _Float, _Value > | |
const_data_reference_type typedef | numeric::VoxelArray< _Float, _Value > | |
cs_ | numeric::VoxelArray< _Float, _Value > | private |
data() | numeric::VoxelArray< _Float, _Value > | inline |
data() const | numeric::VoxelArray< _Float, _Value > | inline |
data_ | numeric::VoxelArray< _Float, _Value > | private |
data_reference_type typedef | numeric::VoxelArray< _Float, _Value > | |
DIM | numeric::VoxelArray< _Float, _Value > | static |
Float typedef | numeric::VoxelArray< _Float, _Value > | |
floats_to_index(Floats const &f) const | numeric::VoxelArray< _Float, _Value > | inline |
Indices typedef | numeric::VoxelArray< _Float, _Value > | |
indices_to_center(Indices const &idx) const | numeric::VoxelArray< _Float, _Value > | inline |
lb_ | numeric::VoxelArray< _Float, _Value > | private |
load(Archive &ar, const unsigned int) | numeric::VoxelArray< _Float, _Value > | inline |
load(std::istream &in) | numeric::VoxelArray< _Float, _Value > | inline |
num_elements() const | numeric::VoxelArray< _Float, _Value > | inline |
operator()(Indices const &indices) | numeric::VoxelArray< _Float, _Value > | inlineprivate |
operator()(Indices const &indices) const | numeric::VoxelArray< _Float, _Value > | inlineprivate |
operator==(THIS const &o) const | numeric::VoxelArray< _Float, _Value > | inline |
operator[](Floats const &floats) const | numeric::VoxelArray< _Float, _Value > | inline |
operator[](Floats const &floats) | numeric::VoxelArray< _Float, _Value > | inline |
resize(Indices const &indices) | numeric::VoxelArray< _Float, _Value > | inlineprivate |
save(Archive &ar, const unsigned int) const | numeric::VoxelArray< _Float, _Value > | inline |
save(std::ostream &out) const | numeric::VoxelArray< _Float, _Value > | inline |
shape() const | numeric::VoxelArray< _Float, _Value > | inline |
shape_ | numeric::VoxelArray< _Float, _Value > | private |
THIS typedef | numeric::VoxelArray< _Float, _Value > | |
ub_ | numeric::VoxelArray< _Float, _Value > | private |
Value typedef | numeric::VoxelArray< _Float, _Value > | |
VoxelArray() | numeric::VoxelArray< _Float, _Value > | inline |
VoxelArray(F1 const &lb, F2 const &ub, F3 const &cs) | numeric::VoxelArray< _Float, _Value > | inline |