#include <triangle.hh>
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| triangle () |
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| triangle (const numeric::xyzVector< float > vertices[], const numeric::xyzVector< float > normals[]) |
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| triangle (const numeric::xyzVector< core::Real > vertices[], const numeric::xyzVector< core::Real > normals[]) |
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void | update (const numeric::xyzVector_float &zdir) |
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◆ triangle() [1/3]
protocols::viewer::triangle::triangle |
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inline |
◆ triangle() [2/3]
protocols::viewer::triangle::triangle |
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const numeric::xyzVector< float > |
vertices[], |
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const numeric::xyzVector< float > |
normals[] |
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) |
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inline |
◆ triangle() [3/3]
protocols::viewer::triangle::triangle |
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const numeric::xyzVector< core::Real > |
vertices[], |
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const numeric::xyzVector< core::Real > |
normals[] |
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) |
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inline |
◆ update()
void protocols::viewer::triangle::update |
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const numeric::xyzVector_float & |
zdir | ) |
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inline |
◆ center_
numeric::xyzVector_float protocols::viewer::triangle::center_ |
◆ depth_
float protocols::viewer::triangle::depth_ |
◆ normals_
numeric::xyzVector_float protocols::viewer::triangle::normals_[3] |
◆ vertices_
numeric::xyzVector_float protocols::viewer::triangle::vertices_[3] |
The documentation for this class was generated from the following file: