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random_xyz.hh
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2 // vi: set ts=2 noet:
3 //
4 // (c) Copyright Rosetta Commons Member Institutions.
5 // (c) This file is part of the Rosetta software suite and is made available under license.
6 // (c) The Rosetta software is developed by the contributing members of the Rosetta Commons.
7 // (c) For more information, see http://www.rosettacommons.org. Questions about this can be
8 // (c) addressed to University of Washington UW TechTransfer, email: license@u.washington.edu.
9 
10 /// @file numeric/random/random_xyz.hh
11 /// @brief Random vectors and stuff
12 /// @author Will Sheffler
13 
14 #ifndef INCLUDED_numeric_sampling_random_xyz_hh
15 #define INCLUDED_numeric_sampling_random_xyz_hh
16 
17 
18 // Unit headers
20 #include <numeric/xyzVector.hh>
21 #include <numeric/xyzMatrix.hh>
22 #include <numeric/xyzTransform.hh>
23 #include <numeric/Quaternion.hh>
24 
25 
26 namespace numeric {
27 namespace random {
28 
37 
38 } // namespace random
39 } // namespace numeric
40 
41 
42 #endif // INCLUDED_numeric_random_random_HH
xyzVector< Real > random_vector_unit_cube()
Definition: random_xyz.cc:26
Fast rigid xform 3x3 matrix + vector.
xyzVector< Real > random_vector_spherical()
Definition: random_xyz.cc:23
xyzVector< Real > random_vector()
Definition: random_xyz.cc:30
Quaternion< Real > random_unit_quaternion()
Definition: random_xyz.cc:38
xyzTransform< Real > random_xform()
Definition: random_xyz.cc:59
Fast 3x3 matrix.
Unit quaternion 3-D orientation representation.
xyzVector: Fast (x,y,z)-coordinate numeric vector
xyzMatrix< Real > random_rotation()
Definition: random_xyz.cc:51
xyzTransform< Real > gaussian_random_xform(Real const &angsd, Real const &movsd)
Definition: random_xyz.cc:63
xyzMatrix: Fast 3x3 xyz matrix template
xyzVector< Real > random_normal()
Definition: random_xyz.cc:33
Fast (x,y,z)-coordinate numeric vector.
Random number generator system.
Unit quaternion 3-D orientation representation.