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Map out the residues that might serve as a hotspot region on a target. This requires massive user guidance. Each hot-spot residue should be roughly placed by the user (at least as backbone) against the target. Each hot-spot residue should have a different chain ID. The method iterates over all allowed residue identities and all allowed rotamers for each residue. Tests its filters and for the subset that pass selects the lowest-energy residue by score12. Once the first hot-spot residue is identified it iterates over the next and so on until all hot-spot residues are placed. The output contains one file per residue identity combination.
Autogenerated Tag Syntax Documentation:
Map out the residues that might serve as a hotspot region on a target. This requires massive user guidance. Each hot-spot residue should be roughly placed by the user (at least as backbone) against the target. Each hot-spot residue should have a different chain ID. The method iterates over all allowed residue identities and all allowed rotamers for each residue. Tests its filters and for the subset that pass selects the lowest-energy residue by score12. Once the first hot-spot residue is identified it iterates over the next and so on until all hot-spot residues are placed. The output contains one file per residue identity combination.
<MapHotspot name="(&string;)" clash_check="(0 &bool;)"
file_name_prefix="(map_hs &string;)" >
<Jumps jump="(&non_negative_integer;)" explosion="(0 &non_negative_integer;)"
filter_name="(true_filter &string;)" mover_name="(null &string;)"
allowed_aas="(ADEFIKLMNQRSTVWY &string;)" scorefxn_minimize="(&string;)" />
</MapHotspot>
Subtag Jumps:
<MapHotspot name="&string" clash_check="(0 &bool)" file_name_prefix="(map_hs &string)">
<Jumps>
<Jump jump="(&integer)" explosion="(0 &integer)" filter_name="(true_filter & string)" allowed_aas="('ADEFIKLMNQRSTVWY' &string)" scorefxn_minimize="(score12 &string)" mover_name="(null &string)"/>
....
</Jumps>
</MapHotspot>