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| file   | LuaIterator.cc | 
|   | A wrapper around a luabind::iterator has skey() and ikey() functions that return a string or int conversion of the key. 
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| file   | LuaIterator.fwd.hh | 
|   | A wrapper around a luabind::iterator has skey() and ikey() functions that return a string or int conversion of the key. 
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|   | 
| file   | LuaIterator.hh | 
|   | A wrapper around a luabind::iterator has skey() and ikey() functions that return a string or int conversion of the key. 
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| file   | LuaObject.cc | 
|   | A wrapper around a luabind::object has bool conversion, [] support, nested table support, and a .to<T>() conversion function since a luabind::object is actually a pointer to the stack of a luastate object, if the luastate object is destroyed, before this wrapper class is destroyed, i don't know what will happen. 
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| file   | LuaObject.fwd.hh | 
|   | A wrapper around a luabind::object has bool conversion, [] support, nested table support, and a .to<T>() conversion function since a luabind::object is actually a pointer to the stack of a luastate object, if the luastate object is destroyed, before this wrapper class is destroyed, i don't know what will happen. 
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| file   | LuaObject.hh | 
|   | A wrapper around a luabind::object has bool conversion, [] support, nested table support, and a .to<T>() conversion function since a luabind::object is actually a pointer to the stack of a luastate object, if the luastate object is destroyed, before this wrapper class is destroyed, i don't know what will happen. 
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