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Classes | Typedefs | Functions
mammoth_hack.cc File Reference
#include <core/types.hh>
#include <core/conformation/Residue.hh>
#include <core/chemical/ResidueTypeSet.hh>
#include <core/chemical/ChemicalManager.hh>
#include <core/pose/Pose.hh>
#include <basic/options/option.hh>
#include <basic/options/after_opts.hh>
#include <basic/Tracer.hh>
#include <devel/init.hh>
#include <core/io/pdb/pdb_writer.hh>
#include <core/import_pose/pose_stream/util.hh>
#include <core/import_pose/pose_stream/MetaPoseInputStream.hh>
#include <core/sequence/util.hh>
#include <core/sequence/Sequence.hh>
#include <core/sequence/Sequence.fwd.hh>
#include <core/id/SequenceMapping.hh>
#include <core/sequence/SequenceAlignment.hh>
#include <core/sequence/ScoringScheme.fwd.hh>
#include <core/sequence/SimpleScoringScheme.hh>
#include <core/sequence/SWAligner.hh>
#include <utility/vector1.hh>
#include <ObjexxFCL/string.functions.hh>
#include <numeric/model_quality/rms.hh>
#include <apps/pilot/james/james_util.hh>
#include <string>
#include <basic/options/keys/in.OptionKeys.gen.hh>
#include <basic/options/keys/out.OptionKeys.gen.hh>
#include <basic/options/keys/james.OptionKeys.gen.hh>
#include <platform/types.hh>
#include <core/chemical/AA.hh>
#include <core/chemical/Adduct.fwd.hh>
#include <core/chemical/Adduct.hh>
#include <core/chemical/AtomICoor.fwd.hh>
#include <core/chemical/AtomICoor.hh>
#include <core/chemical/AtomType.fwd.hh>
#include <core/chemical/AtomType.hh>
#include <core/chemical/AtomTypeSet.fwd.hh>
#include <core/chemical/AtomTypeSet.hh>
#include <core/chemical/ChemicalManager.fwd.hh>
#include <core/chemical/MMAtomType.fwd.hh>
#include <core/chemical/MMAtomTypeSet.fwd.hh>
#include <core/chemical/ResConnID.fwd.hh>
#include <core/chemical/ResConnID.hh>
#include <core/chemical/ResidueConnection.fwd.hh>
#include <core/chemical/ResidueConnection.hh>
#include <core/chemical/ResidueTypeSelector.fwd.hh>
#include <core/chemical/ResidueType.fwd.hh>
#include <core/chemical/ResidueType.hh>
#include <core/chemical/ResidueTypeSet.fwd.hh>
#include <core/chemical/VariantType.hh>
#include <core/chemical/types.hh>
#include <core/conformation/Atom.fwd.hh>
#include <core/conformation/Atom.hh>
#include <core/conformation/Conformation.fwd.hh>
#include <core/conformation/PseudoBond.fwd.hh>
#include <core/conformation/Residue.fwd.hh>
#include <core/conformation/signals/LengthEvent.fwd.hh>
#include <core/conformation/signals/XYZEvent.fwd.hh>
#include <core/id/AtomID.fwd.hh>
#include <core/id/AtomID.hh>
#include <core/id/AtomID_Map.fwd.hh>
#include <core/id/AtomID_Mask.fwd.hh>
#include <core/id/DOF_ID.fwd.hh>
#include <core/id/DOF_ID.hh>
#include <core/id/NamedAtomID.fwd.hh>
#include <core/id/NamedAtomID.hh>
#include <core/id/NamedStubID.fwd.hh>
#include <core/id/NamedStubID.hh>
#include <core/id/TorsionID.fwd.hh>
#include <core/id/types.hh>
#include <core/import_pose/import_pose.hh>
#include <core/import_pose/pose_stream/PoseInputStream.fwd.hh>
#include <core/import_pose/pose_stream/PoseInputStream.hh>
#include <core/kinematics/AtomTree.fwd.hh>
#include <core/kinematics/FoldTree.fwd.hh>
#include <core/kinematics/Jump.fwd.hh>
#include <core/kinematics/Stub.fwd.hh>
#include <core/pack/dunbrack/RotamerLibrary.fwd.hh>
#include <basic/options/keys/OptionKeys.hh>
#include <core/pose/PDBInfo.fwd.hh>
#include <core/pose/Pose.fwd.hh>
#include <core/pose/datacache/ObserverCache.fwd.hh>
#include <core/pose/metrics/PoseMetricContainer.fwd.hh>
#include <core/pose/signals/ConformationEvent.fwd.hh>
#include <core/pose/signals/ConformationEvent.hh>
#include <core/pose/signals/DestructionEvent.fwd.hh>
#include <core/pose/signals/DestructionEvent.hh>
#include <core/pose/signals/EnergyEvent.fwd.hh>
#include <core/pose/signals/EnergyEvent.hh>
#include <core/pose/signals/GeneralEvent.fwd.hh>
#include <core/pose/signals/GeneralEvent.hh>
#include <core/scoring/Energies.fwd.hh>
#include <core/scoring/ScoreFunction.fwd.hh>
#include <core/scoring/ScoreFunctionInfo.fwd.hh>
#include <core/scoring/constraints/Constraint.fwd.hh>
#include <core/scoring/constraints/ConstraintSet.fwd.hh>
#include <core/scoring/constraints/Constraints.fwd.hh>
#include <core/sequence/ScoringScheme.hh>
#include <core/sequence/SequenceAlignment.fwd.hh>
#include <core/id/SequenceMapping.fwd.hh>
#include <basic/MetricValue.fwd.hh>
#include <utility/stream_util.hh>
#include <basic/Tracer.fwd.hh>
#include <basic/datacache/BasicDataCache.fwd.hh>
#include <utility/Bound.fwd.hh>
#include <utility/Bound.hh>
#include <utility/down_cast.hh>
#include <utility/exit.hh>
#include <utility/vector1.fwd.hh>
#include <utility/vector1_bool.hh>
#include <utility/vectorL.fwd.hh>
#include <utility/vectorL.hh>
#include <utility/vectorL_Selector.hh>
#include <utility/vectorL_bool.hh>
#include <utility/file/FileName.fwd.hh>
#include <utility/file/FileName.hh>
#include <utility/file/PathName.fwd.hh>
#include <utility/file/PathName.hh>
#include <utility/io/izstream.fwd.hh>
#include <utility/keys/AutoKey.fwd.hh>
#include <utility/keys/AutoKey.hh>
#include <utility/keys/Key.fwd.hh>
#include <utility/keys/Key.hh>
#include <utility/keys/Key2Tuple.fwd.hh>
#include <utility/keys/Key2Tuple.hh>
#include <utility/keys/Key3Tuple.fwd.hh>
#include <utility/keys/Key3Tuple.hh>
#include <utility/keys/Key4Tuple.fwd.hh>
#include <utility/keys/Key4Tuple.hh>
#include <utility/keys/KeyLess.fwd.hh>
#include <utility/keys/KeyLookup.fwd.hh>
#include <utility/keys/KeyLookup.hh>
#include <utility/keys/NoClient.fwd.hh>
#include <utility/keys/NoClient.hh>
#include <utility/keys/SmallKeyVector.fwd.hh>
#include <utility/keys/SmallKeyVector.hh>
#include <utility/keys/UserKey.fwd.hh>
#include <utility/keys/VariantKey.fwd.hh>
#include <utility/keys/VariantKey.hh>
#include <utility/options/AnyOption.fwd.hh>
#include <utility/options/AnyOption.hh>
#include <utility/options/AnyVectorOption.fwd.hh>
#include <utility/options/AnyVectorOption.hh>
#include <utility/options/BooleanOption.fwd.hh>
#include <utility/options/BooleanOption.hh>
#include <utility/options/BooleanVectorOption.fwd.hh>
#include <utility/options/BooleanVectorOption.hh>
#include <utility/options/FileOption.fwd.hh>
#include <utility/options/FileOption.hh>
#include <utility/options/FileVectorOption.fwd.hh>
#include <utility/options/FileVectorOption.hh>
#include <utility/options/IntegerOption.fwd.hh>
#include <utility/options/IntegerOption.hh>
#include <utility/options/IntegerVectorOption.fwd.hh>
#include <utility/options/IntegerVectorOption.hh>
#include <utility/options/Option.fwd.hh>
#include <utility/options/Option.hh>
#include <utility/options/OptionCollection.fwd.hh>
#include <utility/options/OptionCollection.hh>
#include <utility/options/PathOption.fwd.hh>
#include <utility/options/PathOption.hh>
#include <utility/options/PathVectorOption.fwd.hh>
#include <utility/options/PathVectorOption.hh>
#include <utility/options/RealOption.fwd.hh>
#include <utility/options/RealOption.hh>
#include <utility/options/RealVectorOption.fwd.hh>
#include <utility/options/RealVectorOption.hh>
#include <utility/options/ScalarOption.fwd.hh>
#include <utility/options/ScalarOption.hh>
#include <utility/options/ScalarOption_T_.fwd.hh>
#include <utility/options/ScalarOption_T_.hh>
#include <utility/options/StringOption.fwd.hh>
#include <utility/options/StringOption.hh>
#include <utility/options/StringVectorOption.fwd.hh>
#include <utility/options/StringVectorOption.hh>
#include <utility/options/VariantOption.fwd.hh>
#include <utility/options/VariantOption.hh>
#include <utility/options/VectorOption.fwd.hh>
#include <utility/options/VectorOption.hh>
#include <utility/options/VectorOption_T_.fwd.hh>
#include <utility/options/VectorOption_T_.hh>
#include <utility/options/mpi_stderr.hh>
#include <utility/options/keys/AnyOptionKey.fwd.hh>
#include <utility/options/keys/AnyOptionKey.hh>
#include <utility/options/keys/AnyVectorOptionKey.fwd.hh>
#include <utility/options/keys/AnyVectorOptionKey.hh>
#include <utility/options/keys/BooleanOptionKey.fwd.hh>
#include <utility/options/keys/BooleanOptionKey.hh>
#include <utility/options/keys/BooleanVectorOptionKey.fwd.hh>
#include <utility/options/keys/BooleanVectorOptionKey.hh>
#include <utility/options/keys/FileOptionKey.fwd.hh>
#include <utility/options/keys/FileOptionKey.hh>
#include <utility/options/keys/FileVectorOptionKey.fwd.hh>
#include <utility/options/keys/FileVectorOptionKey.hh>
#include <utility/options/keys/IntegerOptionKey.fwd.hh>
#include <utility/options/keys/IntegerOptionKey.hh>
#include <utility/options/keys/IntegerVectorOptionKey.fwd.hh>
#include <utility/options/keys/IntegerVectorOptionKey.hh>
#include <utility/options/keys/OptionKey.fwd.hh>
#include <utility/options/keys/OptionKey.hh>
#include <utility/options/keys/OptionKeys.hh>
#include <utility/options/keys/PathOptionKey.fwd.hh>
#include <utility/options/keys/PathOptionKey.hh>
#include <utility/options/keys/PathVectorOptionKey.fwd.hh>
#include <utility/options/keys/PathVectorOptionKey.hh>
#include <utility/options/keys/RealOptionKey.fwd.hh>
#include <utility/options/keys/RealOptionKey.hh>
#include <utility/options/keys/RealVectorOptionKey.fwd.hh>
#include <utility/options/keys/RealVectorOptionKey.hh>
#include <utility/options/keys/ScalarOptionKey.fwd.hh>
#include <utility/options/keys/ScalarOptionKey.hh>
#include <utility/options/keys/StringOptionKey.fwd.hh>
#include <utility/options/keys/StringOptionKey.hh>
#include <utility/options/keys/StringVectorOptionKey.fwd.hh>
#include <utility/options/keys/StringVectorOptionKey.hh>
#include <utility/options/keys/VectorOptionKey.fwd.hh>
#include <utility/options/keys/VectorOptionKey.hh>
#include <utility/options/keys/all.hh>
#include <utility/VirtualBase.fwd.hh>
#include <utility/VirtualBase.hh>
#include <utility/pointer/access_ptr.hh>
#include <utility/pointer/owning_ptr.functions.hh>
#include <utility/pointer/owning_ptr.hh>
#include <utility/signals/BufferedSignalHub.fwd.hh>
#include <utility/signals/BufferedSignalHub.hh>
#include <utility/signals/Link.fwd.hh>
#include <utility/signals/Link.hh>
#include <utility/signals/LinkUnit.fwd.hh>
#include <utility/signals/LinkUnit.hh>
#include <utility/signals/SignalHub.fwd.hh>
#include <utility/signals/SignalHub.hh>
#include <numeric/numeric.functions.hh>
#include <numeric/trig.functions.hh>
#include <numeric/types.hh>
#include <numeric/xyz.functions.fwd.hh>
#include <numeric/xyzMatrix.fwd.hh>
#include <numeric/xyzVector.fwd.hh>
#include <numeric/xyzVector.hh>
#include <numeric/model_quality/RmsData.hh>
#include <numeric/random/random.fwd.hh>
#include <numeric/random/random.hh>
#include <numeric/random/uniform.hh>
#include <ObjexxFCL/CArray.fwd.hh>
#include <ObjexxFCL/ChunkVector.fwd.hh>
#include <ObjexxFCL/Cstring.fwd.hh>
#include <ObjexxFCL/Dimension.fwd.hh>
#include <ObjexxFCL/Dimension.hh>
#include <ObjexxFCL/DimensionExpression.hh>
#include <ObjexxFCL/DynamicIndexRange.fwd.hh>
#include <ObjexxFCL/DynamicIndexRange.hh>
#include <ObjexxFCL/FArray.hh>
#include <ObjexxFCL/FArray1.fwd.hh>
#include <ObjexxFCL/FArray1.hh>
#include <ObjexxFCL/FArray1A.fwd.hh>
#include <ObjexxFCL/FArray1A.hh>
#include <ObjexxFCL/FArray1D.fwd.hh>
#include <ObjexxFCL/FArray1D.hh>
#include <ObjexxFCL/FArray1P.fwd.hh>
#include <ObjexxFCL/FArray1P.hh>
#include <ObjexxFCL/FArray2.fwd.hh>
#include <ObjexxFCL/FArray2.hh>
#include <ObjexxFCL/FArray2A.fwd.hh>
#include <ObjexxFCL/FArray2A.hh>
#include <ObjexxFCL/FArray2D.fwd.hh>
#include <ObjexxFCL/FArray2D.hh>
#include <ObjexxFCL/FArray2P.fwd.hh>
#include <ObjexxFCL/FArray2P.hh>
#include <ObjexxFCL/FArray3.fwd.hh>
#include <ObjexxFCL/FArray3A.fwd.hh>
#include <ObjexxFCL/FArray3D.fwd.hh>
#include <ObjexxFCL/FArray3P.fwd.hh>
#include <ObjexxFCL/FArray4.fwd.hh>
#include <ObjexxFCL/FArray4A.fwd.hh>
#include <ObjexxFCL/FArray4D.fwd.hh>
#include <ObjexxFCL/FArray4P.fwd.hh>
#include <ObjexxFCL/FArray5.fwd.hh>
#include <ObjexxFCL/FArray5A.fwd.hh>
#include <ObjexxFCL/FArray5D.fwd.hh>
#include <ObjexxFCL/FArray5P.fwd.hh>
#include <ObjexxFCL/FArrayInitializer.fwd.hh>
#include <ObjexxFCL/FArrayInitializer.hh>
#include <ObjexxFCL/FArraySection.fwd.hh>
#include <ObjexxFCL/FArraySection.hh>
#include <ObjexxFCL/FArrayTraits.fwd.hh>
#include <ObjexxFCL/FArrayTraits.hh>
#include <ObjexxFCL/Fstring.fwd.hh>
#include <ObjexxFCL/IndexRange.fwd.hh>
#include <ObjexxFCL/IndexRange.hh>
#include <ObjexxFCL/KeyFArray1D.fwd.hh>
#include <ObjexxFCL/KeyFArray2D.fwd.hh>
#include <ObjexxFCL/KeyFArray3D.fwd.hh>
#include <ObjexxFCL/Observer.fwd.hh>
#include <ObjexxFCL/Observer.hh>
#include <ObjexxFCL/ObserverMulti.hh>
#include <ObjexxFCL/ObserverSingle.hh>
#include <ObjexxFCL/SetWrapper.fwd.hh>
#include <ObjexxFCL/Star.fwd.hh>
#include <ObjexxFCL/Star.hh>
#include <ObjexxFCL/StaticIndexRange.fwd.hh>
#include <ObjexxFCL/StaticIndexRange.hh>
#include <ObjexxFCL/TypeTraits.hh>
#include <ObjexxFCL/char.functions.hh>
#include <ObjexxFCL/sbyte.fwd.hh>
#include <ObjexxFCL/ubyte.fwd.hh>
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <iomanip>
#include <iosfwd>
#include <iostream>
#include <limits>
#include <list>
#include <map>
#include <ostream>
#include <set>
#include <sstream>
#include <utility>
#include <vector>
#include <utility/excn/Exceptions.hh>

Classes

class  SequenceCoords
 
class  RMS_ScoringScheme
 

Typedefs

typedef utility::pointer::shared_ptr< SequenceCoordsSequenceCoordsOP
 

Functions

utility::vector1< core::PointPosition > forward_in_time (FArray2D< numeric::Real > p1, int const natoms)
 
FArray2D< core::Realback_in_time_2d (utility::vector1< core::PointPosition > p1)
 
FArray1D< core::Realback_in_time_1d (utility::vector1< numeric::Real > w)
 
core::id::SequenceMapping extend_mapping_by_threshold (utility::vector1< core::PointPosition > &, utility::vector1< core::PointPosition > &, core::id::SequenceMapping const &map)
 
void apply_rotation (utility::vector1< core::PointPosition > &p2, FArray2D< numeric::Real > uu)
 
FArray2D< numeric::Realoptimal_rotation (utility::vector1< core::PointPosition > &p1, utility::vector1< core::PointPosition > &p2)
 Superimposes p2 onto p1, using the SequenceMapping in map. More...
 
core::id::SequenceMapping maxsub_align (utility::vector1< core::PointPosition > &p1, utility::vector1< core::PointPosition > &p2, core::id::SequenceMapping const &map)
 Aligns the points in p1 with the points in p2. The alignment in the provided SequenceMapping is used as to seed the algorithm, and the locally optimal alignment between p1 and p2 is returned. More...
 
int main (int argc, char *argv[])
 

Detailed Description

Author
James Thompson

Typedef Documentation

◆ SequenceCoordsOP

typedef utility::pointer::shared_ptr< SequenceCoords > SequenceCoordsOP

Function Documentation

◆ apply_rotation()

void apply_rotation ( utility::vector1< core::PointPosition > &  p2,
FArray2D< numeric::Real uu 
)

References create_a3b_hbs::ii, p2, x, predPRE::y, and predPRE::z.

Referenced by maxsub_align().

◆ back_in_time_1d()

FArray1D< core::Real > back_in_time_1d ( utility::vector1< numeric::Real w)

References create_a3b_hbs::ii, natoms(), and w.

◆ back_in_time_2d()

FArray2D< core::Real > back_in_time_2d ( utility::vector1< core::PointPosition >  p1)

References create_a3b_hbs::ii, and kk.

Referenced by optimal_rotation().

◆ extend_mapping_by_threshold()

core::id::SequenceMapping extend_mapping_by_threshold ( utility::vector1< core::PointPosition > &  ,
utility::vector1< core::PointPosition > &  ,
core::id::SequenceMapping const &  map 
)

References create_a3b_hbs::ii.

Referenced by maxsub_align().

◆ forward_in_time()

utility::vector1< core::PointPosition > forward_in_time ( FArray2D< numeric::Real p1,
int const  natoms 
)

◆ main()

int main ( int  argc,
char *  argv[] 
)

◆ maxsub_align()

core::id::SequenceMapping maxsub_align ( utility::vector1< core::PointPosition > &  p1,
utility::vector1< core::PointPosition > &  p2,
core::id::SequenceMapping const &  map 
)

Aligns the points in p1 with the points in p2. The alignment in the provided SequenceMapping is used as to seed the algorithm, and the locally optimal alignment between p1 and p2 is returned.

References apply_rotation(), extend_mapping_by_threshold(), create_a3b_hbs::ii, beta_nonlocal::jj, optimal_rotation(), and p2.

◆ optimal_rotation()

FArray2D< numeric::Real > optimal_rotation ( utility::vector1< core::PointPosition > &  p1,
utility::vector1< core::PointPosition > &  p2 
)

Superimposes p2 onto p1, using the SequenceMapping in map.

References back_in_time_2d(), numeric::model_quality::findUU(), natoms(), and p2.

Referenced by maxsub_align().